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Creating a Character
Firstly, although it might involve combat, Roleplay
has little or nothing to do with developing a Player vs Player combat
template. If you're planning a template, plan it so it fits the
character, rather than creating the meanest fighting machine possible.
You will need to decide what race your character
belongs to, as this should be reflected in the character's name and
appearance. While Ultima Online has no choice of race at the character
creation screen it is still possible to RP a wide variety of races. The
most common of these are:
- Human
Pretty obvious how to role-play
one of these. Humans do come in two varieties though, Britannian
Humans, and Earth Humans, who came to Britannia via red moongates
(according to traditional Ultima Lore). Earth Humans include Dupre,
Lord British, Iolo and various others. Earth Humans age much more
slowly then Britannian Humans, but are very uncommon to encounter. I
suggest if you roleplay one you have a good reason.
- Orc
Probably the most
popular non-human character to role-play. Orcs are generally shunned by
human civilization (or do orcs shun humans?) so don’t expect to be
welcomed into any cities.
- Elves
Pointy ears and
old. They tend to have their own civilizations and seem to be quite
popular with RP communities based outside cities.
- Drow
Dark elves, generally evil, usually part of a matriarchal society, tolerated by some, loathed by others. Always dark skinned.
- Gargoyles
Both good and
evil, their society is well documented in Ultima 6 – 7 pt 1, so you
have plenty of source material to work with. Still very few people
role-play this race, and they usually use red skull masks much in the
same way orc RPers use orc masks.
Usually the mistake people make with choosing a race
is they decide to act in a way that is against how members of that race
might act, so you find Drow males following a matriarchical goddess and
still leading Drow females, orcs wandering city streets (although there
are occasions when individual orcs are accepted in human society, but
those require a lot of work beforehand), humans trying to get in with
orcs, and so on. So when you pick your race think ahead to what you
want to do, and don’t think people will overlook stuff like the above
without very good reason, and don’t expect people to automatically know
that reason.
One of the worst things you can do is to pick a race that is so
totally different from a human it’s very difficult to RP, or is clearly
a way to give yourself exciting powers.
Examples are:
- Vampires
Unless you plan to spend all your time underground and out of the sun
don’t expect to have too much fun. If you tell someone you are a
vampire, and you are standing in broad daylight they won’t be
impressed. If you tell them you are a half vampire so you can stand in
the sunlight, but have all the normal vampire powers they’ll think you
are a power role-player, and then they REALLY won’t be impressed.
- Demon/Dragon/whatever combos
Probably
the height of bad role-playing. Firstly, 99% of people tend to hunt
demons and dragons so having one walk down the street just seems
stupid. Then there’s the inevitable super powers they have, which
always leads to power role-playing. Only last week I saw someone
emoting *throws through table* when a guard attempted to arrest him. If
your character is some weird half-demon/dragon/whatever then expect
people not to take you seriously at all.
- Undead
Some people can
role-play undead characters extremely well, and know how to stay in
character. Other people role-play walking, decaying corpses and decide
to go shopping in the middle of a crowded city.
If you choose to play a non-human character, choose
a name that reflects that. Drow, Orcs, Gargoyles and Savages all have
their own languages, you can look in the languages section for
inspiration for a suitable name. Human names are more straightforward,
but choose a sensible name. The Killer Ewok or I RoXxOrS YoU are
seriously bad ideas. Also try and avoid naming your character after the
hero in your favourite book, there are far too many Gandalfs in this
game already.
Now you'll need a basic history, this needn't be too
in-depth to begin with, everything you do in-game will add to your
characters history. Initially however try to answer these questions
about your character.
- How old are you?
Are you a wizened old
geezer or a fiery young maiden? Do you think you know it all because
you're a wizened old geezer, or is it the brashness of youth?
- Where are you from?
Were
you raised in a loyalist stronghold such as Trinsic, or the free but
sometimes turbulent city of Vesper? This may affect other aspects of
your history.
- Who were your parents?
Are
you the illegitimate son of a dishonoured guardsman? Were raised in
serfdom? Was your childhood easy, born with a silver spoon in your
mouth, or were you raised by a simple woodsman? Are you an orphan? Any
of this can be useful in adding a personality to your character.
- What have you done since you were a child?
If
you are the daughter of a woodsman, did he teach you how to make and
use bows, or use an axe? Have you taken the skills and knowledge
imparted by your parents with you once you left, or have you rebelled
against everything they stood for? Do you still love and honour your
parents (or their memory) or do you hate everything they once stood
for?
You might have been raised by thieves in Vesper and once you'd
grown, you grew to hate that life and fled to enlist as a soldier in
Trinsic and fight against crime. Basically, HOW have you spent your
life since your childhood, what has brought you to where you are now?
- Alignment?
This needn't
be as black and white as Dungeons and Dragons-style alignments, but in
answering the first 4 questions you should have some idea of what kind
of person you are. Are you trustworthy and noble, or a scheming
backstabber out for his own ends? Your history so far should give you a
REASON as to WHY you are the way you are.
Rather than alignment, think of it as your personal belief
structure. Are there lines you won't cross, or are you happy to maim
and torture to achieve your own ends? Would you betray a friend? Would
you help an ally in something you find personally distasteful, such as
murder? How strong is your own personal code of honour?
- Goals
What personal goals
do you want to achieve? Are you filled with a burning ambition? Do you
want to avenge your father's death at the hands of orcs by slaying all
their kind? Do you seek revenge on someone who has wronged you or your
family in the past, or do you want to see justice done for all those
less fortunate than yourself? You might even simply want nothing more
than a peaceful life, to settle down in the woods one day, in your own
cabin, but things keep getting in the way.
You should now have some idea as to WHO you are. If
you are making a new character, bear your history in mind. Start with
skills that reflect that history instead of magic resist 50, eval 49
and magery 1 or whatever. Be particularly careful with skills like
Chivalry and Necromancy. Chivalry should only be used by good, virtuous
characters, ideally paladins. Necromancers are by nature evil, and
should be played as such. Some guilds have restrictions on characters
with either skill.
If you are taking an existing character into an RP
environment, create a history that reflects your skills. How did you
become a 5xGM mage... not well I went out and beat up a lot of monsters
with spells, then sailed around in a boat casting earthquake... try
making a history out of it. Who was your initial tutor in magery? Were
they kind to you? Did you set out to seek fame and adventure in the
wild places and dungeons of the world? Was it a quest? What happened to
your tutor? And so on...
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