Community of Role-Players, Europa
 
Creating a Character
Wednesday, 29 June 2005

Creating a Character

Firstly, although it might involve combat, Roleplay has little or nothing to do with developing a Player vs Player combat template. If you're planning a template, plan it so it fits the character, rather than creating the meanest fighting machine possible.

You will need to decide what race your character belongs to, as this should be reflected in the character's name and appearance. While Ultima Online has no choice of race at the character creation screen it is still possible to RP a wide variety of races. The most common of these are:

  • Human
    Pretty obvious how to role-play one of these. Humans do come in two varieties though, Britannian Humans, and Earth Humans, who came to Britannia via red moongates (according to traditional Ultima Lore). Earth Humans include Dupre, Lord British, Iolo and various others. Earth Humans age much more slowly then Britannian Humans, but are very uncommon to encounter. I suggest if you roleplay one you have a good reason.
  • Orc
    Probably the most popular non-human character to role-play. Orcs are generally shunned by human civilization (or do orcs shun humans?) so don’t expect to be welcomed into any cities.
  • Elves
    Pointy ears and old. They tend to have their own civilizations and seem to be quite popular with RP communities based outside cities.
  • Drow
    Dark elves, generally evil, usually part of a matriarchal society, tolerated by some, loathed by others. Always dark skinned.
  • Gargoyles
    Both good and evil, their society is well documented in Ultima 6 – 7 pt 1, so you have plenty of source material to work with. Still very few people role-play this race, and they usually use red skull masks much in the same way orc RPers use orc masks.
Usually the mistake people make with choosing a race is they decide to act in a way that is against how members of that race might act, so you find Drow males following a matriarchical goddess and still leading Drow females, orcs wandering city streets (although there are occasions when individual orcs are accepted in human society, but those require a lot of work beforehand), humans trying to get in with orcs, and so on. So when you pick your race think ahead to what you want to do, and don’t think people will overlook stuff like the above without very good reason, and don’t expect people to automatically know that reason.
One of the worst things you can do is to pick a race that is so totally different from a human it’s very difficult to RP, or is clearly a way to give yourself exciting powers.
Examples are:
  • Vampires
    Unless you plan to spend all your time underground and out of the sun don’t expect to have too much fun. If you tell someone you are a vampire, and you are standing in broad daylight they won’t be impressed. If you tell them you are a half vampire so you can stand in the sunlight, but have all the normal vampire powers they’ll think you are a power role-player, and then they REALLY won’t be impressed.
  • Demon/Dragon/whatever combos
    Probably the height of bad role-playing. Firstly, 99% of people tend to hunt demons and dragons so having one walk down the street just seems stupid. Then there’s the inevitable super powers they have, which always leads to power role-playing. Only last week I saw someone emoting *throws through table* when a guard attempted to arrest him. If your character is some weird half-demon/dragon/whatever then expect people not to take you seriously at all.
  • Undead
    Some people can role-play undead characters extremely well, and know how to stay in character. Other people role-play walking, decaying corpses and decide to go shopping in the middle of a crowded city.
If you choose to play a non-human character, choose a name that reflects that. Drow, Orcs, Gargoyles and Savages all have their own languages, you can look in the languages section for inspiration for a suitable name. Human names are more straightforward, but choose a sensible name. The Killer Ewok or I RoXxOrS YoU are seriously bad ideas. Also try and avoid naming your character after the hero in your favourite book, there are far too many Gandalfs in this game already.

Now you'll need a basic history, this needn't be too in-depth to begin with, everything you do in-game will add to your characters history. Initially however try to answer these questions about your character.

  • How old are you?
    Are you a wizened old geezer or a fiery young maiden? Do you think you know it all because you're a wizened old geezer, or is it the brashness of youth?
  • Where are you from?
    Were you raised in a loyalist stronghold such as Trinsic, or the free but sometimes turbulent city of Vesper? This may affect other aspects of your history.
  • Who were your parents?
    Are you the illegitimate son of a dishonoured guardsman? Were raised in serfdom? Was your childhood easy, born with a silver spoon in your mouth, or were you raised by a simple woodsman? Are you an orphan? Any of this can be useful in adding a personality to your character.
  • What have you done since you were a child?
    If you are the daughter of a woodsman, did he teach you how to make and use bows, or use an axe? Have you taken the skills and knowledge imparted by your parents with you once you left, or have you rebelled against everything they stood for? Do you still love and honour your parents (or their memory) or do you hate everything they once stood for?
    You might have been raised by thieves in Vesper and once you'd grown, you grew to hate that life and fled to enlist as a soldier in Trinsic and fight against crime. Basically, HOW have you spent your life since your childhood, what has brought you to where you are now?
  • Alignment?
    This needn't be as black and white as Dungeons and Dragons-style alignments, but in answering the first 4 questions you should have some idea of what kind of person you are. Are you trustworthy and noble, or a scheming backstabber out for his own ends? Your history so far should give you a REASON as to WHY you are the way you are.
    Rather than alignment, think of it as your personal belief structure. Are there lines you won't cross, or are you happy to maim and torture to achieve your own ends? Would you betray a friend? Would you help an ally in something you find personally distasteful, such as murder? How strong is your own personal code of honour?
  • Goals
    What personal goals do you want to achieve? Are you filled with a burning ambition? Do you want to avenge your father's death at the hands of orcs by slaying all their kind? Do you seek revenge on someone who has wronged you or your family in the past, or do you want to see justice done for all those less fortunate than yourself? You might even simply want nothing more than a peaceful life, to settle down in the woods one day, in your own cabin, but things keep getting in the way.
You should now have some idea as to WHO you are. If you are making a new character, bear your history in mind. Start with skills that reflect that history instead of magic resist 50, eval 49 and magery 1 or whatever. Be particularly careful with skills like Chivalry and Necromancy. Chivalry should only be used by good, virtuous characters, ideally paladins. Necromancers are by nature evil, and should be played as such. Some guilds have restrictions on characters with either skill.

If you are taking an existing character into an RP environment, create a history that reflects your skills. How did you become a 5xGM mage... not well I went out and beat up a lot of monsters with spells, then sailed around in a boat casting earthquake... try making a history out of it. Who was your initial tutor in magery? Were they kind to you? Did you set out to seek fame and adventure in the wild places and dungeons of the world? Was it a quest? What happened to your tutor? And so on...


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