Community of Role-Players, Europa
 
CoRE Combat Limitations
Saturday, 25 June 2005

CoRE Rules of Engagement

Combat Limitations

  1. No mounts.

    1. No magic jewellery, except pure Nightsight jewellery.

    2. No use of jewellery to enhance skills enough to cast lasting spells (ie wraithform, vampire form etc). These spells must be dispelled before entering into any roleplay area unless you have the corresponding skill at the required level to cast.

    3. No magic items.

    4. No Runic items even if you have the Blacksmithy skill.

  2. Normal explosion potions may only be used by GM Alchemists; Greater explosion potions are banned.

  3. Mages/Necromancers/Paladins are not allowed to use summons or area spells for aid in fighting. The only exceptions to this are Arch Cure, Wall of Stone and Energy Field.

  4. Characters must have at least 70% poisoning to used poisoned blades. They may use any poison up to Greater Poison on their blades, with an upper limit of Deadly Poison applied to the victim through the use of Poisoning Skill and/or the Necromancy Spell Evil Omen. Lethal Poison may only be used in agreement between the assassin and his quarry as part of a storyline (or by a licensed assassin filling a contract).

  5. Tamers are allowed to use up to two pets in RP PvP. The following are NOT allowed (this means both active use and passive use, such as guarding you while RPing): White Wyrm, Dragon, Drake, Nightmare, Fire Steed, Ki-rin, Unicorn, Bake Kitsune, Hiryu, Lesser Hiryu, and Rune Beetle.

  6. Orcs may use Orc Bows, and Savages may use Tribal Spears.

  7. Guildmasters may allow their members touse magical weapons, jewellery and armour in PvM at their discretion. If you use such equipment, make sure you carry GM equipment just in case, and that you swap weapons and armour if needed.

  8. Regarding the Ninjitsu animal forms:

    1. Rabbit and Rat
      Useable outside of combat. These are both stealth forms.

    2. Cat and Dog
      Useable outside of combat. These are both infiltration forms.

    3. Giant Serpent and Bullfrog
      Banned due to automatic poison attack.

    4. Ostard and Llama
      Usable outside of combat, due to mounted combat rules.

    5. Wolf and Bake-Kitsune
      Useable in combat. These are the only forms a Ninja can enter combat in.

    6. Unicorn and Kirin
      Usable outside of combat, due to mounted combat rules.

None of these rules apply in Felucca against non-roleplaying guilds. Here you may use or wear magical weapons and/or armour; and cast any spells you wish, since we cannot always expect the citizens of that facet to abide by any rules of engagement or conduct. Do expect to be completely looted if you die though.

DO NOT use your CoRE character to go out PKing. You may of course defend yourself if you are attacked in Felucca, but you should not actively PK blues.


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