Community of Role-Players, Europa
 
CoRE Code of Engagement
Saturday, 25 June 2005

CoRE Rules of Engagement

Code of Engagement

The CoRE RoE have to be adhered to at all times. The only exception is if the guildmasters have agreed any other temporary RoE for the duration of a certain scenario, and only if those RoE do not violate the rules of engagement of those guilds with other guilds. Any violations of the RoE are to be handled by the GMs involved.

All CoRE member guilds will be warred to all other CoRE member guilds. Guilds are free to war any non-CoRE guild of their choice outside of this ring.

General

  1. Before attacking any other character, make sure they are logged in, at their keyboard, and aware they are about to come under attack. Before attacking, make sure you give a short warning “Halt!” “Have at you”, "You are under arrest", etc, and make sure they react to it. These rules do not apply to assassins working on a contract agreed by the Guildmasters concerned. Assassins may attack from a hidden position. Assassins should ensure that the person knows there is a bounty on them OOC, though definitely not IC. This ensures that the person will be OOC aware of the situation, and they won’t be daft enough to stand AFK, leaving the assassination open to a griefing claim of “I wasn’t there!!”

  2. Players must be given an alternative to PvP, they cannot be forced to fight. A player may choose to refuse PvP through appropriate RP, ie a victim could run away, or plead for mercy. In that case, the aggressor should take fitting action, such as demanding payment, take the victim prisoner, or chase him away etc.

  3. The insides of healers and banks are considered neutral grounds; you may not attack or RP out alternatives there.

  4. Make sure that any fallen players are resurrected and allowed to loot their bodies as soon as possible. With the change in UO, it is now possible to resurrect those you are at war with (orange status). After the battle, if they are still there in ghost form, feel free to resurrect them.

  5. If you get knocked unconscious (killed to the more brutal minded) IC, then you are considered injured for thirty minutes. In that time you must keep your deathrobe on. You may not join the battle, or do any other demanding chores IC. You may RP being injured, and as such talk with others, but you may not help or interfere with any ongoing battle in any way. You should also not log in a different character to rejoin a battle with.

  6. While a character is gathering his orher belongings from his or her body they should keep their deathrobeson. This indicates to other players that the character is unattackable, and means the player cannot attack. A player should only loot his orher own body when the fighting has moved away from them as autoloot automatically drops the deathrobe to the ground and in the heat of battle people can get attacked that way. Once you have looted put your deathrobe back on, and retreat from battle.

  7. If you are a part of an attacking force that is repelled, then you should stay away from the target you attacked for at least two hours. This is to ensure that the defenders get a period of time to recover, and to space the attacks over a realistic period of time.

  8. If you run more than 3 screens away from the scene of a battle you have fled the battle and are not permitted to rejoin it.
Last updated ( Saturday, 25 June 2005 )

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